Moved user modules
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9352fa2649
commit
0932432e11
80 files changed
+64
-6
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@@ -0,0 +1,23 @@
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{
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lib,
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config,
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pkgs,
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...
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}:
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with lib;
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let
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cfg = config.modules.glpaper;
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in
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{
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options.modules.glpaper = {
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enable = mkEnableOption "glpaper";
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shader = mkOption {
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type = types.path;
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default = ./shaders/waves.glsl;
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description = "Shader to use for the background";
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};
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};
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config = mkIf cfg.enable { home.packages = [ pkgs.glpaper ]; };
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}
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@@ -0,0 +1,169 @@
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#define zoom 0.900
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#define tile 0.850
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#define speed2 0.0
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#ifdef GL_ES
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precision highp float;
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#endif
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uniform float time;
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uniform vec2 resolution;
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#define time3 (time * 0.01)
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#define mouse vec2(sin(time3)/48., cos(time3)/48.)
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#define iterations 14
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#define formuparam2 0.79
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#define volsteps 5
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#define stepsize 0.390
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#define brightness 0.003
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#define darkmatter 0.400
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#define distfading 0.560
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#define saturation 0.800
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#define transverseSpeed zoom*2.0
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#define cloud 0.11
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float triangle(float x, float a) {
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float output2 = 2.0 * abs(2.0 * ((x/a) - floor((x/a) + 0.5))) - 1.0;
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return output2;
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}
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float field(in vec3 p) {
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float strength = 7. + .03 * log(1.e-6 + fract(sin(time3) * 4373.11));
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float accum = 0.;
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float prev = 0.;
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float tw = 0.;
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// Replace or uncomment the for-loop as intended in your logic
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float mag = dot(p, p);
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p = abs(p) / mag + vec3(-.5, -.8 + 0.1*sin(time3*0.7 + 2.0), -1.1+0.3*cos(time3*0.3));
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float w = exp(-float(0) / 7.);
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accum += w * exp(-strength * pow(abs(mag - prev), 2.3));
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tw += w;
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prev = mag;
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return max(0., 5. * accum / tw - .7);
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}
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void main() {
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vec2 uv2 = 2. * gl_FragCoord.xy / vec2(512) - 1.;
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vec2 uvs = uv2 * vec2(512) / 512.;
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float time2 = time3;
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float speed = speed2;
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speed = .01 * cos(time2*0.02 + 3.1415926/4.0);
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float formuparam = formuparam2;
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vec2 uv = uvs;
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float a_xz = 0.9;
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float a_yz = -.6;
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float a_xy = 0.9 + time3*0.08;
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mat2 rot_xz = mat2(cos(a_xz),sin(a_xz),-sin(a_xz),cos(a_xz));
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mat2 rot_yz = mat2(cos(a_yz),sin(a_yz),-sin(a_yz),cos(a_yz));
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mat2 rot_xy = mat2(cos(a_xy),sin(a_xy),-sin(a_xy),cos(a_xy));
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float v2 =1.0;
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vec3 dir=vec3(uv*zoom,1.);
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vec3 from=vec3(0.0, 0.0,0.0);
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from.x -= 5.0*(mouse.x-0.5);
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from.y -= 5.0*(mouse.y-0.5);
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vec3 forward = vec3(0.,0.,1.);
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from.x += transverseSpeed*(1.0)*cos(0.01*time3) + 0.001*time3;
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from.y += transverseSpeed*(1.0)*sin(0.01*time3) +0.001*time3;
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from.z += 0.003*time3;
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dir.xy*=rot_xy;
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forward.xy *= rot_xy;
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dir.xz*=rot_xz;
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forward.xz *= rot_xz;
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dir.yz*= rot_yz;
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forward.yz *= rot_yz;
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from.xy*=-rot_xy;
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from.xz*=rot_xz;
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from.yz*= rot_yz;
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float zooom = (time2-3311.)*speed;
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from += forward* zooom;
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float sampleShift = mod( zooom, stepsize );
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float zoffset = -sampleShift;
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sampleShift /= stepsize;
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float s=0.24;
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float s3 = s + stepsize/2.0;
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vec3 v=vec3(0.);
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float t3 = 0.0;
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vec3 backCol2 = vec3(0.);
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for (int r=0; r<volsteps; r++) {
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vec3 p2=from+(s+zoffset)*dir;
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vec3 p3=from+(s3+zoffset)*dir;
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p2 = abs(vec3(tile)-mod(p2,vec3(tile*2.)));
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p3 = abs(vec3(tile)-mod(p3,vec3(tile*2.)));
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#ifdef cloud
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t3 = field(p3);
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#endif
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float pa,a=pa=0.;
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for (int i=0; i<iterations; i++) {
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p2=abs(p2)/dot(p2,p2)-formuparam;
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float D = abs(length(p2)-pa);
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a += i > 7 ? min( 12., D) : D;
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pa=length(p2);
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}
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a*=a*a;
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float s1 = s+zoffset;
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float fade = pow(distfading,max(0.,float(r)-sampleShift));
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v+=fade;
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if( r == 0 )
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fade *= (1. - (sampleShift));
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if( r == volsteps-1 )
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fade *= sampleShift;
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v+=vec3(s1,s1*s1,s1*s1*s1*s1)*a*brightness*fade;
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backCol2 += mix(.11, 1., v2) * vec3(1.8 * t3 * t3 * t3, 1.4 * t3 * t3, t3) * fade;
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s+=stepsize;
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s3 += stepsize;
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}
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v=mix(vec3(length(v)),v,saturation);
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vec4 forCol2 = vec4(v*.01,1.);
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#ifdef cloud
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backCol2 *= cloud;
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#endif
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backCol2.b *= 1.8;
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backCol2.r *= 0.05;
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backCol2.b = 0.5*mix(backCol2.g, backCol2.b, 0.8);
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backCol2.g = 0.0;
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backCol2.bg = mix(backCol2.gb, backCol2.bg, 0.5*(cos(time3*0.01) + 1.0));
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gl_FragColor = forCol2 + vec4(backCol2, 1.0);
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}
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@@ -0,0 +1,118 @@
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#ifdef GL_ES
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precision mediump float;
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#endif
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// glslsandbox uniforms
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uniform float time;
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uniform vec2 resolution;
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// shadertoy emulation
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#define iTime time * 0.01 + 10.0
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#define iResolution resolution
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#define fragCoord gl_FragCoord
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#define fragColor gl_FragColor
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float colormap_red(float x) {
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if (x < 0.0) {
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return 54.0 / 255.0;
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} else if (x < 20049.0 / 82979.0) {
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return (829.79 * x + 54.51) / 255.0;
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} else {
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return 1.0;
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}
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}
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float colormap_green(float x) {
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if (x < 20049.0 / 82979.0) {
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return 0.0;
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} else if (x < 327013.0 / 810990.0) {
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return (8546482679670.0 / 10875673217.0 * x - 2064961390770.0 / 10875673217.0) / 255.0;
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} else if (x <= 1.0) {
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return (103806720.0 / 483977.0 * x + 19607415.0 / 483977.0) / 255.0;
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} else {
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return 1.0;
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}
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}
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float colormap_blue(float x) {
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if (x < 0.0) {
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return 54.0 / 255.0;
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} else if (x < 7249.0 / 82979.0) {
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return (829.79 * x + 54.51) / 255.0;
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} else if (x < 20049.0 / 82979.0) {
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return 127.0 / 255.0;
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} else if (x < 327013.0 / 810990.0) {
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return (792.02249341361393720147485376583 * x - 64.364790735602331034989206222672) / 255.0;
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} else {
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return 1.0;
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}
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}
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vec4 colormap(float x) {
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return vec4(colormap_red(x), colormap_green(x), colormap_blue(x), 1.0);
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}
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// https://iquilezles.org/articles/warp
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/*float noise( in vec2 x )
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{
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vec2 p = floor(x);
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vec2 f = fract(x);
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f = f*f*(3.0-2.0*f);
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float a = textureLod(iChannel0,(p+vec2(0.5,0.5))/256.0,0.0).x;
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float b = textureLod(iChannel0,(p+vec2(1.5,0.5))/256.0,0.0).x;
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float c = textureLod(iChannel0,(p+vec2(0.5,1.5))/256.0,0.0).x;
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float d = textureLod(iChannel0,(p+vec2(1.5,1.5))/256.0,0.0).x;
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return mix(mix( a, b,f.x), mix( c, d,f.x),f.y);
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}*/
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float rand(vec2 n) {
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return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);
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}
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float noise(vec2 p){
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vec2 ip = floor(p);
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vec2 u = fract(p);
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u = u*u*(3.0-2.0*u);
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float res = mix(
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mix(rand(ip),rand(ip+vec2(1.0,0.0)),u.x),
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mix(rand(ip+vec2(0.0,1.0)),rand(ip+vec2(1.0,1.0)),u.x),u.y);
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return res*res;
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}
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const mat2 mtx = mat2( 0.80, 0.60, -0.60, 0.80 );
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float fbm( vec2 p )
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{
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float f = 0.0;
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f += 0.500000*noise( p + iTime ); p = mtx*p*2.02;
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f += 0.031250*noise( p ); p = mtx*p*2.01;
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f += 0.250000*noise( p ); p = mtx*p*2.03;
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f += 0.125000*noise( p ); p = mtx*p*2.01;
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f += 0.062500*noise( p ); p = mtx*p*2.04;
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f += 0.015625*noise( p + sin(iTime) );
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return f/0.96875;
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}
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float pattern( in vec2 p )
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{
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return fbm( p + fbm( p + fbm( p ) ) );
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}
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void main()
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{
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vec2 uv = fragCoord.xy/iResolution.x;
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float shade = pattern(uv);
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fragColor = vec4(colormap(shade).rgb, shade);
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}
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/** SHADERDATA
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{
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"title": "Base warp fBM",
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"description": "Noise but Pink",
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"model": "person"
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}
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*/
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@@ -0,0 +1,13 @@
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#ifdef GL_ES
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precision mediump float;
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#endif
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// glslsandbox uniforms
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uniform float time;
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uniform vec2 resolution;
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// shadertoy emulation
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#define iTime time
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#define iResolution resolution
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#define fragCoord gl_FragCoord
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#define fragColor gl_FragColor
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@@ -0,0 +1,208 @@
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#ifdef GL_ES
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precision highp float;
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#endif
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uniform float time;
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uniform vec2 resolution;
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#define CHAR_SIZE vec2(6, 7)
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#define CHAR_SPACING vec2(6, 9)
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vec2 start_pos = vec2(0);
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vec2 print_pos = vec2(0);
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vec2 print_pos_pre_move = vec2(0);
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vec3 text_color = vec3(1);
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/*
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Top left pixel is the most significant bit.
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Bottom right pixel is the least significant bit.
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███ |
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█ █ |
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█ █ |
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█ █ |
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█████ |
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█ █ |
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█ █ |
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000000
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100010
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100010
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100010
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111110
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100010
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100010
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011100 (upper 21 bits)
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100010 -> 011100 100010 100010 100 -> 935188
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100010
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100
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010 (lower 21 bits)
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111110 -> 010 111110 100010 100010 -> 780450
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100010
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100010
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vec2(935188.0,780450.0)
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*/
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//Text coloring
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#define HEX(i) text_color = mod(vec3(i / 65536,i / 256,i),vec3(256.0))/255.0;
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#define RGB(r,g,b) text_color = vec3(r,g,b);
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#define STRWIDTH(c) (c * CHAR_SPACING.x)
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#define STRHEIGHT(c) (c * CHAR_SPACING.y)
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#define BEGIN_TEXT(x,y) print_pos = floor(vec2(x,y)); start_pos = floor(vec2(x,y));
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//Automatically generated from the sprite sheet here: http://uzebox.org/wiki/index.php?title=File:Font6x8.png
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#define _ col+=char(vec2(0.0,0.0),uv);
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#define _spc col+=char(vec2(0.0,0.0),uv)*text_color;
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#define _exc col+=char(vec2(276705.0,32776.0),uv)*text_color;
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#define _quo col+=char(vec2(1797408.0,0.0),uv)*text_color;
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#define _hsh col+=char(vec2(10738.0,1134484.0),uv)*text_color;
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#define _dol col+=char(vec2(538883.0,19976.0),uv)*text_color;
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#define _pct col+=char(vec2(1664033.0,68006.0),uv)*text_color;
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#define _amp col+=char(vec2(545090.0,174362.0),uv)*text_color;
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#define _apo col+=char(vec2(798848.0,0.0),uv)*text_color;
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#define _lbr col+=char(vec2(270466.0,66568.0),uv)*text_color;
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#define _rbr col+=char(vec2(528449.0,33296.0),uv)*text_color;
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#define _ast col+=char(vec2(10471.0,1688832.0),uv)*text_color;
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#define _crs col+=char(vec2(4167.0,1606144.0),uv)*text_color;
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#define _per col+=char(vec2(0.0,1560.0),uv)*text_color;
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#define _dsh col+=char(vec2(7.0,1572864.0),uv)*text_color;
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#define _com col+=char(vec2(0.0,1544.0),uv)*text_color;
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#define _lsl col+=char(vec2(1057.0,67584.0),uv)*text_color;
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#define _0 col+=char(vec2(935221.0,731292.0),uv)*text_color;
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#define _1 col+=char(vec2(274497.0,33308.0),uv)*text_color;
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#define _2 col+=char(vec2(934929.0,1116222.0),uv)*text_color;
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#define _3 col+=char(vec2(934931.0,1058972.0),uv)*text_color;
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#define _4 col+=char(vec2(137380.0,1302788.0),uv)*text_color;
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#define _5 col+=char(vec2(2048263.0,1058972.0),uv)*text_color;
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#define _6 col+=char(vec2(401671.0,1190044.0),uv)*text_color;
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#define _7 col+=char(vec2(2032673.0,66576.0),uv)*text_color;
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#define _8 col+=char(vec2(935187.0,1190044.0),uv)*text_color;
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#define _9 col+=char(vec2(935187.0,1581336.0),uv)*text_color;
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#define _col col+=char(vec2(195.0,1560.0),uv)*text_color;
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#define _scl col+=char(vec2(195.0,1544.0),uv)*text_color;
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#define _les col+=char(vec2(135300.0,66052.0),uv)*text_color;
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#define _equ col+=char(vec2(496.0,3968.0),uv)*text_color;
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#define _grt col+=char(vec2(528416.0,541200.0),uv)*text_color;
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#define _que col+=char(vec2(934929.0,1081352.0),uv)*text_color;
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#define _ats col+=char(vec2(935285.0,714780.0),uv)*text_color;
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#define _A col+=char(vec2(935188.0,780450.0),uv)*text_color;
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#define _B col+=char(vec2(1983767.0,1190076.0),uv)*text_color;
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#define _C col+=char(vec2(935172.0,133276.0),uv)*text_color;
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#define _D col+=char(vec2(1983764.0,665788.0),uv)*text_color;
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#define _E col+=char(vec2(2048263.0,1181758.0),uv)*text_color;
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#define _F col+=char(vec2(2048263.0,1181728.0),uv)*text_color;
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#define _G col+=char(vec2(935173.0,1714334.0),uv)*text_color;
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#define _H col+=char(vec2(1131799.0,1714338.0),uv)*text_color;
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#define _I col+=char(vec2(921665.0,33308.0),uv)*text_color;
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#define _J col+=char(vec2(66576.0,665756.0),uv)*text_color;
|
||||
#define _K col+=char(vec2(1132870.0,166178.0),uv)*text_color;
|
||||
#define _L col+=char(vec2(1065220.0,133182.0),uv)*text_color;
|
||||
#define _M col+=char(vec2(1142100.0,665762.0),uv)*text_color;
|
||||
#define _N col+=char(vec2(1140052.0,1714338.0),uv)*text_color;
|
||||
#define _O col+=char(vec2(935188.0,665756.0),uv)*text_color;
|
||||
#define _P col+=char(vec2(1983767.0,1181728.0),uv)*text_color;
|
||||
#define _Q col+=char(vec2(935188.0,698650.0),uv)*text_color;
|
||||
#define _R col+=char(vec2(1983767.0,1198242.0),uv)*text_color;
|
||||
#define _S col+=char(vec2(935171.0,1058972.0),uv)*text_color;
|
||||
#define _T col+=char(vec2(2035777.0,33288.0),uv)*text_color;
|
||||
#define _U col+=char(vec2(1131796.0,665756.0),uv)*text_color;
|
||||
#define _V col+=char(vec2(1131796.0,664840.0),uv)*text_color;
|
||||
#define _W col+=char(vec2(1131861.0,699028.0),uv)*text_color;
|
||||
#define _X col+=char(vec2(1131681.0,84130.0),uv)*text_color;
|
||||
#define _Y col+=char(vec2(1131794.0,1081864.0),uv)*text_color;
|
||||
#define _Z col+=char(vec2(1968194.0,133180.0),uv)*text_color;
|
||||
#define _lsb col+=char(vec2(925826.0,66588.0),uv)*text_color;
|
||||
#define _rsl col+=char(vec2(16513.0,16512.0),uv)*text_color;
|
||||
#define _rsb col+=char(vec2(919584.0,1065244.0),uv)*text_color;
|
||||
#define _pow col+=char(vec2(272656.0,0.0),uv)*text_color;
|
||||
#define _usc col+=char(vec2(0.0,62.0),uv)*text_color;
|
||||
#define _a col+=char(vec2(224.0,649374.0),uv)*text_color;
|
||||
#define _b col+=char(vec2(1065444.0,665788.0),uv)*text_color;
|
||||
#define _c col+=char(vec2(228.0,657564.0),uv)*text_color;
|
||||
#define _d col+=char(vec2(66804.0,665758.0),uv)*text_color;
|
||||
#define _e col+=char(vec2(228.0,772124.0),uv)*text_color;
|
||||
#define _f col+=char(vec2(401543.0,1115152.0),uv)*text_color;
|
||||
#define _g col+=char(vec2(244.0,665474.0),uv)*text_color;
|
||||
#define _h col+=char(vec2(1065444.0,665762.0),uv)*text_color;
|
||||
#define _i col+=char(vec2(262209.0,33292.0),uv)*text_color;
|
||||
#define _j col+=char(vec2(131168.0,1066252.0),uv)*text_color;
|
||||
#define _k col+=char(vec2(1065253.0,199204.0),uv)*text_color;
|
||||
#define _l col+=char(vec2(266305.0,33292.0),uv)*text_color;
|
||||
#define _m col+=char(vec2(421.0,698530.0),uv)*text_color;
|
||||
#define _n col+=char(vec2(452.0,1198372.0),uv)*text_color;
|
||||
#define _o col+=char(vec2(228.0,665756.0),uv)*text_color;
|
||||
#define _p col+=char(vec2(484.0,667424.0),uv)*text_color;
|
||||
#define _q col+=char(vec2(244.0,665474.0),uv)*text_color;
|
||||
#define _r col+=char(vec2(354.0,590904.0),uv)*text_color;
|
||||
#define _s col+=char(vec2(228.0,114844.0),uv)*text_color;
|
||||
#define _t col+=char(vec2(8674.0,66824.0),uv)*text_color;
|
||||
#define _u col+=char(vec2(292.0,1198868.0),uv)*text_color;
|
||||
#define _v col+=char(vec2(276.0,664840.0),uv)*text_color;
|
||||
#define _w col+=char(vec2(276.0,700308.0),uv)*text_color;
|
||||
#define _x col+=char(vec2(292.0,1149220.0),uv)*text_color;
|
||||
#define _y col+=char(vec2(292.0,1163824.0),uv)*text_color;
|
||||
#define _z col+=char(vec2(480.0,1148988.0),uv)*text_color;
|
||||
#define _lpa col+=char(vec2(401542.0,66572.0),uv)*text_color;
|
||||
#define _bar col+=char(vec2(266304.0,33288.0),uv)*text_color;
|
||||
#define _rpa col+=char(vec2(788512.0,1589528.0),uv)*text_color;
|
||||
#define _tid col+=char(vec2(675840.0,0.0),uv)*text_color;
|
||||
#define _lar col+=char(vec2(8387.0,1147904.0),uv)*text_color;
|
||||
#define _nl print_pos = start_pos - vec2(0,CHAR_SPACING.y);
|
||||
|
||||
//Extracts bit b from the given number.
|
||||
float extract_bit(float n, float b)
|
||||
{
|
||||
b = clamp(b,-1.0,22.0);
|
||||
return floor(mod(floor(n / pow(2.0,floor(b))),2.0));
|
||||
}
|
||||
|
||||
//Returns the pixel at uv in the given bit-packed sprite.
|
||||
float sprite(vec2 spr, vec2 size, vec2 uv)
|
||||
{
|
||||
uv = floor(uv);
|
||||
float bit = (size.x-uv.x-1.0) + uv.y * size.x;
|
||||
bool bounds = all(greaterThanEqual(uv,vec2(0)))&& all(lessThan(uv,size));
|
||||
return bounds ? extract_bit(spr.x, bit - 21.0) + extract_bit(spr.y, bit) : 0.0;
|
||||
}
|
||||
|
||||
//Prints a character and moves the print position forward by 1 character width.
|
||||
vec3 char(vec2 ch, vec2 uv)
|
||||
{
|
||||
float px = sprite(ch, CHAR_SIZE, uv - print_pos);
|
||||
print_pos.x += CHAR_SPACING.x;
|
||||
print_pos.y += sin(4.*print_pos.x-time*10.);
|
||||
return vec3(px);
|
||||
}
|
||||
|
||||
|
||||
vec3 Text(vec2 uv)
|
||||
{
|
||||
vec3 col = vec3(0.0);
|
||||
|
||||
vec2 center_pos = vec2(resolution.x/2.0 - STRWIDTH(20.0)/2.0,resolution.y/2.0 - STRHEIGHT(1.0)/2.0);
|
||||
|
||||
BEGIN_TEXT(center_pos.x,center_pos.y)
|
||||
HEX(0x00ffFF) _ _ _w _a _t _e _r _ _;
|
||||
BEGIN_TEXT(resolution.x/2.0-STRWIDTH(11.0)/2.0,resolution.y/2.0)
|
||||
print_pos += vec2(cos(time)*96.,sin(time)*96.);
|
||||
|
||||
// RGB(1,0,0) _M RGB(1,.5,0)_o RGB(1,1,0)_v RGB(0,1,0)_i RGB(0,.5,1)_n RGB(0.5,0,1)_g _ RGB(1,0,0)_T RGB(1,.5,0)_e RGB(1,1,0)_x RGB(0,1,0)_t
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
void main( void )
|
||||
{
|
||||
vec2 uv = gl_FragCoord.xy;
|
||||
vec2 duv = floor(gl_FragCoord.xy);
|
||||
|
||||
vec3 pixel = Text(duv);
|
||||
|
||||
vec3 col = pixel*0.9+0.1;
|
||||
col *= (1.-distance(mod(uv,vec2(1.0)),vec2(0.65)))*1.2;
|
||||
|
||||
gl_FragColor = vec4(vec3(col), 1.0);
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform float time;
|
||||
uniform vec2 resolution;
|
||||
|
||||
#define iTime time * 0.05 + 50.0
|
||||
#define iResolution resolution
|
||||
#define fragCoord gl_FragCoord
|
||||
#define fragColor gl_FragColor
|
||||
|
||||
float colormap_red(float x) {
|
||||
if (x < 0.0) {
|
||||
return 54.0 / 255.0;
|
||||
} else if (x < 20049.0 / 82979.0) {
|
||||
return (829.79 * x + 54.51) / 255.0;
|
||||
} else {
|
||||
return 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
float colormap_green(float x) {
|
||||
if (x < 20049.0 / 82979.0) {
|
||||
return 0.0;
|
||||
} else if (x < 327013.0 / 810990.0) {
|
||||
return (8546482679670.0 / 10875673217.0 * x - 2064961390770.0 / 10875673217.0) / 255.0;
|
||||
} else if (x <= 1.0) {
|
||||
return (103806720.0 / 483977.0 * x + 19607415.0 / 483977.0) / 255.0;
|
||||
} else {
|
||||
return 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
float colormap_blue(float x) {
|
||||
if (x < 0.0) {
|
||||
return 54.0 / 255.0;
|
||||
} else if (x < 7249.0 / 82979.0) {
|
||||
return (829.79 * x + 54.51) / 255.0;
|
||||
} else if (x < 20049.0 / 82979.0) {
|
||||
return 127.0 / 255.0;
|
||||
} else if (x < 327013.0 / 810990.0) {
|
||||
return (792.02249341361393720147485376583 * x - 64.364790735602331034989206222672) / 255.0;
|
||||
} else {
|
||||
return 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
vec4 colormap(float x) {
|
||||
return vec4(colormap_red(x), colormap_green(x), colormap_blue(x), 1.0);
|
||||
}
|
||||
|
||||
// https://iquilezles.org/articles/warp
|
||||
/*float noise( in vec2 x )
|
||||
{
|
||||
vec2 p = floor(x);
|
||||
vec2 f = fract(x);
|
||||
f = f*f*(3.0-2.0*f);
|
||||
float a = textureLod(iChannel0,(p+vec2(0.5,0.5))/256.0,0.0).x;
|
||||
float b = textureLod(iChannel0,(p+vec2(1.5,0.5))/256.0,0.0).x;
|
||||
float c = textureLod(iChannel0,(p+vec2(0.5,1.5))/256.0,0.0).x;
|
||||
float d = textureLod(iChannel0,(p+vec2(1.5,1.5))/256.0,0.0).x;
|
||||
return mix(mix( a, b,f.x), mix( c, d,f.x),f.y);
|
||||
}*/
|
||||
|
||||
|
||||
float rand(vec2 n) {
|
||||
return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);
|
||||
}
|
||||
|
||||
float noise(vec2 p){
|
||||
vec2 ip = floor(p);
|
||||
vec2 u = fract(p);
|
||||
u = u*u*(3.0-2.0*u);
|
||||
|
||||
float res = mix(
|
||||
mix(rand(ip),rand(ip+vec2(1.0,0.0)),u.x),
|
||||
mix(rand(ip+vec2(0.0,1.0)),rand(ip+vec2(1.0,1.0)),u.x),u.y);
|
||||
return res*res;
|
||||
}
|
||||
|
||||
const mat2 mtx = mat2( 0.80, 0.60, -0.60, 0.80 );
|
||||
|
||||
float fbm( vec2 p )
|
||||
{
|
||||
float f = 0.0;
|
||||
|
||||
f += 0.500000*noise( p + iTime ); p = mtx*p*2.02;
|
||||
f += 0.031250*noise( p ); p = mtx*p*2.01;
|
||||
f += 0.250000*noise( p ); p = mtx*p*2.03;
|
||||
f += 0.125000*noise( p ); p = mtx*p*2.01;
|
||||
f += 0.062500*noise( p ); p = mtx*p*2.04;
|
||||
f += 0.015625*noise( p + sin(iTime) );
|
||||
|
||||
return f/0.96875;
|
||||
}
|
||||
|
||||
float pattern( in vec2 p )
|
||||
{
|
||||
return fbm( p + fbm( p + fbm( p ) ) );
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 uv = fragCoord.xy/iResolution.x;
|
||||
float shade = pattern(uv);
|
||||
fragColor = vec4(colormap(shade).rgb, shade);
|
||||
}
|
||||
@@ -0,0 +1,162 @@
|
||||
{
|
||||
lib,
|
||||
config,
|
||||
pkgs,
|
||||
...
|
||||
}:
|
||||
|
||||
with lib;
|
||||
let
|
||||
cfg = config.modules.waybar;
|
||||
theme = config.theming;
|
||||
colors = theme.colors;
|
||||
in
|
||||
{
|
||||
options.modules.waybar = {
|
||||
enable = mkEnableOption "waybar";
|
||||
};
|
||||
|
||||
config = mkIf cfg.enable {
|
||||
home.packages = with pkgs; [
|
||||
pulsemixer
|
||||
playerctl
|
||||
wpa_supplicant_gui # TODO: Move
|
||||
];
|
||||
|
||||
modules.desktop.reloadScript = ''
|
||||
# if ${pkgs.procps}/bin/pgrep waybar; then
|
||||
# ${pkgs.procps}/bin/pkill waybar
|
||||
# fi
|
||||
${pkgs.waybar}/bin/waybar &
|
||||
'';
|
||||
|
||||
programs.waybar = {
|
||||
enable = true;
|
||||
settings = {
|
||||
mainBar = {
|
||||
layer = "top";
|
||||
spacing = 16;
|
||||
modules-left = [ "river/tags" ];
|
||||
modules-center = [
|
||||
#"river/window"
|
||||
"mpris"
|
||||
];
|
||||
modules-right = [
|
||||
"bluetooth"
|
||||
"network"
|
||||
"pulseaudio"
|
||||
"battery"
|
||||
"clock"
|
||||
];
|
||||
"river/window" = {
|
||||
max-length = 50;
|
||||
};
|
||||
"river/tags" = {
|
||||
tag-labels = [
|
||||
"一"
|
||||
"二"
|
||||
"三"
|
||||
"四"
|
||||
"五"
|
||||
"六"
|
||||
"七"
|
||||
"八"
|
||||
"九"
|
||||
];
|
||||
disable-click = false;
|
||||
};
|
||||
network = {
|
||||
tooltip = false;
|
||||
on-click = "wpa_gui";
|
||||
format-wifi = "直 {essid}"; # Spacing achieved using "Thin Space"
|
||||
format-ethernet = "TODO";
|
||||
format-disconnected = "睊";
|
||||
};
|
||||
pulseaudio = {
|
||||
tooltip = false;
|
||||
format = "{icon} {volume}%"; # Spacing achieved using "Thin Space"
|
||||
#format-muted = "";
|
||||
format-muted = "{icon} --%"; # Spacing achieved using "Thin Space"
|
||||
format-icons = {
|
||||
#headphone = "";
|
||||
#default = [ "" "" ];
|
||||
headphone = "";
|
||||
headphone-muted = "";
|
||||
default = [
|
||||
""
|
||||
""
|
||||
""
|
||||
];
|
||||
};
|
||||
};
|
||||
battery = {
|
||||
format = "{icon} {capacity}%"; # Spacing achieved using "Thin Space"
|
||||
format-charging = " {capacity}%"; # Spacing achieved using "Thin Space"
|
||||
#format-icons = [ "" "" "" "" "" "" "" "" "" "" "" ];
|
||||
format-icons = [
|
||||
""
|
||||
""
|
||||
""
|
||||
""
|
||||
""
|
||||
""
|
||||
""
|
||||
""
|
||||
""
|
||||
""
|
||||
""
|
||||
];
|
||||
interval = 1;
|
||||
};
|
||||
clock = {
|
||||
#format = " {:%H:%M}";
|
||||
#format = " {:%H:%M}"; # Spacing achieved using "Thin Space"
|
||||
format = "{:%H:%M}";
|
||||
};
|
||||
mpris = {
|
||||
format = "{dynamic}";
|
||||
tooltip-format = "";
|
||||
interval = 1;
|
||||
};
|
||||
bluetooth = {
|
||||
tooltip = false;
|
||||
format = " {status}"; # Spacing achieved using "Thin Space"
|
||||
format-connected = " {device_alias}"; # Spacing achieved using "Thin Space"
|
||||
};
|
||||
};
|
||||
};
|
||||
# TODO: Replace base03 color with named color
|
||||
style = ''
|
||||
window#waybar {
|
||||
color: #${colors.fg};
|
||||
background-color: #${colors.bg};
|
||||
border-style: none none solid none;
|
||||
border-width: ${toString theme.layout.borderSize}px;
|
||||
border-color: #${colors.border-unfocused};
|
||||
font-size: 12px;
|
||||
font-family: "${theme.fonts.monospace.name}";
|
||||
}
|
||||
|
||||
.modules-right {
|
||||
margin: 0 8px 0 0;
|
||||
}
|
||||
|
||||
#tags button {
|
||||
color: #${theme.schemeColors.base03};
|
||||
padding: 0 5px 1px 5px;
|
||||
border-radius: 0;
|
||||
font-size: 16px;
|
||||
font-family: "wenquanyi bitmap song";
|
||||
}
|
||||
|
||||
#tags button.occupied {
|
||||
color: #${colors.fg};
|
||||
}
|
||||
|
||||
#tags button.focused {
|
||||
color: #${colors.accent};
|
||||
}
|
||||
'';
|
||||
};
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
{
|
||||
lib,
|
||||
pkgs,
|
||||
config,
|
||||
...
|
||||
}:
|
||||
|
||||
with lib;
|
||||
let
|
||||
cfg = config.modules.desktop;
|
||||
in
|
||||
{
|
||||
imports = [
|
||||
# Import desktop environment modules
|
||||
./background/glpaper/default.nix
|
||||
./bar/waybar.nix
|
||||
./lock-screen/waylock.nix
|
||||
./window-manager/river.nix
|
||||
];
|
||||
|
||||
options.modules.desktop = {
|
||||
wayland = mkEnableOption "wayland";
|
||||
initScript = mkOption {
|
||||
type = types.lines;
|
||||
default = "${pkgs.bash}/bin/bash";
|
||||
description = "Bash script to execute after logging in.";
|
||||
};
|
||||
reloadScript = mkOption {
|
||||
type = types.lines;
|
||||
default = "";
|
||||
description = "Shell script to execute after reload/rebuild.";
|
||||
};
|
||||
};
|
||||
|
||||
config = {
|
||||
# Ensure desktop related systemd services (xdg) have access to session variables.
|
||||
systemd.user.sessionVariables = config.home.sessionVariables;
|
||||
|
||||
home.packages = optionals cfg.wayland (
|
||||
with pkgs;
|
||||
[
|
||||
wl-clipboard
|
||||
wtype
|
||||
grim
|
||||
slurp
|
||||
]
|
||||
);
|
||||
|
||||
home.activation = {
|
||||
customReloadScript = lib.hm.dag.entryAfter [ "writeBoundary" ] (
|
||||
''
|
||||
#!${pkgs.bash}/bin/bash
|
||||
''
|
||||
+ cfg.reloadScript
|
||||
);
|
||||
};
|
||||
|
||||
home.file.".initrc" = {
|
||||
enable = true;
|
||||
executable = true;
|
||||
text =
|
||||
''
|
||||
#!${pkgs.bash}/bin/bash
|
||||
|
||||
''
|
||||
+ cfg.initScript;
|
||||
};
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
lib,
|
||||
pkgs,
|
||||
config,
|
||||
...
|
||||
}:
|
||||
|
||||
with lib;
|
||||
let
|
||||
cfg = config.modules.waylock;
|
||||
in
|
||||
{
|
||||
options.modules.waylock = {
|
||||
enable = mkEnableOption "waylock";
|
||||
};
|
||||
|
||||
config = {
|
||||
home.packages = mkIf cfg.enable (with pkgs; [ waylock ]);
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,256 @@
|
||||
{
|
||||
config,
|
||||
lib,
|
||||
pkgs,
|
||||
...
|
||||
}:
|
||||
|
||||
let
|
||||
cfg = config.modules.river;
|
||||
in
|
||||
{
|
||||
options.modules.river.enable = lib.mkEnableOption "river";
|
||||
|
||||
# osConfig = lib.mkIf cfg.enable {
|
||||
# programs.river.enable = true;
|
||||
# };
|
||||
|
||||
config = lib.mkIf cfg.enable {
|
||||
# Set desktop type to wayland
|
||||
modules.desktop.wayland = true;
|
||||
|
||||
# TODO: Move elsewhere and make keybindings more configurable
|
||||
modules.rofi.enable = true;
|
||||
|
||||
# TODO: Move elsewhere
|
||||
home.packages = with pkgs; [
|
||||
brightnessctl
|
||||
river-filtile
|
||||
# owm
|
||||
|
||||
udiskie # TODO: Move to USB module
|
||||
];
|
||||
|
||||
# Change desktop to execute river
|
||||
modules.desktop.initScript = ''
|
||||
river
|
||||
'';
|
||||
|
||||
modules.desktop.reloadScript = ''
|
||||
${pkgs.river}/bin/riverctl background-color 0x${config.theming.colors.bg}
|
||||
'';
|
||||
|
||||
# Update background after rebuild
|
||||
# home.activation = {
|
||||
# river = lib.hm.dag.entryBetween [ "reloadSystemd" ] [ "installPackages" ] ''
|
||||
# # Close waybar
|
||||
# PATH="${pkgs.procps}/bin:$PATH" $DRY_RUN_CMD pkill waybar
|
||||
|
||||
# # Kill rivertile
|
||||
# PATH="${pkgs.procps}/bin:$PATH" $DRY_RUN_CMD pkill rivertile
|
||||
|
||||
# # Kill glpaper
|
||||
# PATH="${pkgs.procps}/bin:$PATH" $DRY_RUN_CMD pkill glpaper
|
||||
|
||||
# # Restart river
|
||||
# PATH="${pkgs.river}/bin:${pkgs.systemd}/bin:${pkgs.waybar}/bin:$PATH" $DRY_RUN_CMD ~/.config/river/init
|
||||
# '';
|
||||
# };
|
||||
|
||||
# River setup
|
||||
wayland.windowManager.river = {
|
||||
enable = true;
|
||||
xwayland.enable = true;
|
||||
settings =
|
||||
let
|
||||
layout = "filtile";
|
||||
layoutOptions = "-outer-padding ${toString config.theming.layout.windowPadding} -view-padding ${toString config.theming.layout.windowPadding}";
|
||||
modes = [
|
||||
"normal"
|
||||
"locked"
|
||||
];
|
||||
tags = [
|
||||
1
|
||||
2
|
||||
3
|
||||
4
|
||||
5
|
||||
6
|
||||
7
|
||||
8
|
||||
9
|
||||
];
|
||||
waylockOptions = "-init-color 0x${colors.bg} -input-color 0x${colors.border-focused} -fail-color 0x${colors.bg}";
|
||||
|
||||
colors = config.theming.colors;
|
||||
|
||||
# Quick pow function
|
||||
pow2 = power: if power != 0 then 2 * (pow2 (power - 1)) else 1;
|
||||
|
||||
# Modifiers
|
||||
main = "Super";
|
||||
ssm = "Super+Shift";
|
||||
sas = "Super+Alt+Shift";
|
||||
sam = "Super+Alt";
|
||||
scm = "Super+Control";
|
||||
scam = "Super+Control+Alt";
|
||||
ssc = "Super+Shift+Control";
|
||||
in
|
||||
{
|
||||
default-layout = "${layout}";
|
||||
set-repeat = "50 300";
|
||||
xcursor-theme = "BreezeX-RosePine-Linux 24";
|
||||
keyboard-layout = "-options \"caps:escape\" us";
|
||||
|
||||
border-width = toString config.theming.layout.borderSize;
|
||||
background-color = "0x${colors.bg}";
|
||||
border-color-focused = "0x${colors.fg}";
|
||||
border-color-unfocused = "0x${colors.border-unfocused}"; # TODO: Change to use named color;
|
||||
border-color-urgent = "0x${colors.fg}";
|
||||
|
||||
# TODO: Make a desktop options for DE applications
|
||||
spawn = [
|
||||
"\"${layout} ${layoutOptions}\""
|
||||
"waybar" # TODO: Decouple
|
||||
"\"glpaper eDP-1 ${toString config.modules.glpaper.shader}\""
|
||||
"udiskie"
|
||||
];
|
||||
map = (
|
||||
lib.attrsets.recursiveUpdate
|
||||
{
|
||||
normal =
|
||||
{
|
||||
"${main} Q" = "close";
|
||||
"${ssm} E" = "exit";
|
||||
|
||||
# Basic utilities
|
||||
"${main} X " = "spawn \"waylock -fork-on-lock ${waylockOptions}\"";
|
||||
"${ssm} Return" = "spawn foot";
|
||||
"${main} P" = "spawn \"rofi -show drun\"";
|
||||
"${ssm} P" = "spawn rofi-rbw";
|
||||
"${main} S" =
|
||||
"spawn \"grim -g \\\"\\\$(slurp)\\\" ~/Images/Screenshots/\\\$(date +'%s_grim.png')\"";
|
||||
|
||||
# Window focus
|
||||
"${main} J" = "focus-view next";
|
||||
"${main} K" = "focus-view previous";
|
||||
|
||||
# Swap windows
|
||||
"${ssm} J" = "swap next";
|
||||
"${ssm} K" = "swap previous";
|
||||
"${main} Return" = "zoom";
|
||||
|
||||
# Main ratio
|
||||
"${main} H" = "send-layout-cmd ${layout} 'main-ratio -0.05'";
|
||||
"${main} L" = "send-layout-cmd ${layout} 'main-ratio +0.05'";
|
||||
|
||||
# Main count
|
||||
"${ssm} H" = "send-layout-cmd ${layout} 'main-count +1'";
|
||||
"${ssm} L" = "send-layout-cmd ${layout} 'main-count -1'";
|
||||
|
||||
# Tags
|
||||
"${main} 0" = "set-focused-tags ${toString (pow2 32 - 1)}";
|
||||
"${ssm} 0" = "set-view-tags ${toString (pow2 32 - 1)}";
|
||||
|
||||
# Orientation
|
||||
"${main} Up" = "send-layout-cmd ${layout} \"main-location top\"";
|
||||
"${main} Right" = "send-layout-cmd ${layout} \"main-location right\"";
|
||||
"${main} Down" = "send-layout-cmd ${layout} \"main-location bottom\"";
|
||||
"${main} Left" = "send-layout-cmd ${layout} \"main-location left\"";
|
||||
|
||||
# Move floating windows
|
||||
"${sam} H" = "move left 100";
|
||||
"${sam} J" = "move down 100";
|
||||
"${sam} K" = "move up 100";
|
||||
"${sam} L" = "move right 100";
|
||||
|
||||
# Snap floating windows
|
||||
"${scam} H" = "snap left";
|
||||
"${scam} J" = "snap down";
|
||||
"${scam} K" = "snap up";
|
||||
"${scam} L" = "snap right";
|
||||
|
||||
# Resize floating windows
|
||||
"${sas} H" = "resize horizontal -100";
|
||||
"${sas} J" = "resize vertical 100";
|
||||
"${sas} K" = "resize vertical -100";
|
||||
"${sas} L" = "resize horizontal 100";
|
||||
|
||||
# Toggle modes
|
||||
"${main} Space" = "toggle-float";
|
||||
"${main} F" = "toggle-fullscreen";
|
||||
}
|
||||
// builtins.listToAttrs (
|
||||
builtins.concatLists (
|
||||
map (tag: [
|
||||
{
|
||||
name = "${main} ${toString tag}";
|
||||
value = "set-focused-tags ${toString (pow2 (tag - 1))}";
|
||||
}
|
||||
{
|
||||
name = "${ssm} ${toString tag}";
|
||||
value = "set-view-tags ${toString (pow2 (tag - 1))}";
|
||||
}
|
||||
{
|
||||
name = "${scm} ${toString tag}";
|
||||
value = "toggle-focused-tags ${toString (pow2 (tag - 1))}";
|
||||
}
|
||||
{
|
||||
name = "${ssc} ${toString tag}";
|
||||
value = "toggle-view-tags ${toString (pow2 (tag - 1))}";
|
||||
}
|
||||
]) tags
|
||||
)
|
||||
);
|
||||
}
|
||||
(
|
||||
builtins.listToAttrs (
|
||||
map (mode: {
|
||||
name = "${mode}";
|
||||
value = {
|
||||
# Control volume
|
||||
"None XF86AudioRaiseVolume" = "spawn \"pulsemixer --change-volume +5\"";
|
||||
"None XF86AudioLowerVolume" = "spawn \"pulsemixer --change-volume -5\"";
|
||||
"None XF86AudioMute" = "spawn \"pulsemixer --toggle-mute\"";
|
||||
|
||||
# Control brightness
|
||||
"None XF86MonBrightnessUp" = "spawn \"brightnessctl set +5%\"";
|
||||
"None XF86MonBrightnessDown" = "spawn \"brightnessctl set 5%-\"";
|
||||
|
||||
# Control music playback
|
||||
"None XF86Messenger" = "spawn \"playerctl previous\"";
|
||||
"None XF86Go" = "spawn \"playerctl play-pause\"";
|
||||
"None Cancel" = "spawn \"playerctl next\"";
|
||||
};
|
||||
}) modes
|
||||
)
|
||||
)
|
||||
);
|
||||
map-pointer = {
|
||||
normal = {
|
||||
"${main} BTN_LEFT" = "move-view";
|
||||
"${main} BTN_RIGHT" = "resize-view";
|
||||
"${main} BTN_MIDDLE" = "toggle-float";
|
||||
};
|
||||
};
|
||||
input = {
|
||||
"'*'" = {
|
||||
accel-profile = "adaptive";
|
||||
pointer-accel = "0.5";
|
||||
scroll-factor = "0.8";
|
||||
};
|
||||
"'*Synaptics*'" = {
|
||||
natural-scroll = "enabled";
|
||||
};
|
||||
};
|
||||
rule-add = {
|
||||
"-app-id" = {
|
||||
"'bar'" = "csd";
|
||||
"'*'" = "ssd";
|
||||
"'wpa_gui'" = "float";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
}
|
||||
Reference in new issue
Block a user